﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GDModel.Model.Entity
{
    /// <summary>
    /// NPC状态
    /// </summary>
    public enum NPCState
    {
        /// <summary>
        /// 沙巴克，根据某条件进行价格惩罚
        /// </summary>
        Penalty=1
    }
}
